Conflict Summary Sheet

This is a quick test of a combat sheet.

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Mental Conflict
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Attacking and Defending in a Physical Conflict
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Defending Ability

 * Touch
 * Agility
 * Agility
 * Unarmed Attack
 * Strength
 * Agility or Endurance
 * Ranged Attack
 * Agility
 * Ranged Attack
 * Agility
 * Agility

guns/bows=Perception;

Thrown objects or same zone

guns/bows=Agility; Agility
 * Melee attack
 * Strength
 * Strength
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Weapon and Armor Ratings/The Damage Rule
attackerTotal=4df+Attacking Ability+(AAP) defendertotal=4df+Defending Ability+AmorRating+(AAP) If attackerTotal > defenderTotal damage=attackerTotal+attackWR-defenderTotal

Explosives attack
attackerTotal=4df+Attacking Ability+EXR+(AAP) defendertotal=4df+Defending Ability+AmorRating+(AAP) If attackerTotal > defenderTotal damage=attackerTotal-defenderTotal

(AAP=Aspects, advantages and power bonuses. Rarely added automatically)
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Fate Point Usages
Invoke: pay 1 FP for +2/reroll/special event(GM veto). target does not get FP for being invoked.

Compel: pay 1FP to give someone a -2/reroll/special event. Or gain 1FP for being compelled

Persistent Aspects are free to invoke, but does not give FP Social Conflict Conflict with Units and Organizations
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