Atmospheric Flight

As long as there is air present to provide lift, the Vehicle may fly about. When taking this Advantage, make sure one of its Aspects define how the Vehicle flies, be it a fixed wing aircraft, a helicopter, etc. In addition to its ability to fly, this Vehicle has the additional gear required to land, and may move about on the ground in a very limited fashion.

In a Skirmish Scale conflict, this flying craft moves at the same rate as a Unit plus an additional number of zones equal to the craft’s Speed x 2. When “hustling”, it moves a number of additional zones equal to its Speed x 3. When “running”, the Vehicle simply moves a number of additional zones equal to its Speed x4.